<html>
<meta charset="UTF-8">
<title>#666,883_remix_by_rax</title>
<style>
    body {
        overflow: hidden;
        margin: 0;
        padding: 0;
        background: #000 url('/content/2f5cebc840f00c4a729c0e0df579441fdd0381859b4843a8a9a1909a77d147dei0') no-repeat center top / 100% 100%;
        color: #9E0303f;
        font-family: monospace;
        font-size: 20px;
        position: relative;
        display: flex;
        align-items: center;
        justify-content: center;
        height: 100vh;
    }
    #screen, pre {
        white-space: pre;
        position: absolute;
        top: 0;
        left: 0;
        width: 100%;
        height: 100%;
        margin-top: 0;
    }
</style>
<body>
<pre id="screen"></pre>
<script>
    function shuffleArray(array) {
        let currentIndex = array.length, randomIndex;
        while (currentIndex !== 0) {
            randomIndex = Math.floor(Math.random() * currentIndex);
            currentIndex--;
            [array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
        }
        return array;
    }
    var ClassicalNoise = function(r) {
        this.grad3 = [[1,1,0],[-1,1,0],[1,-1,0],[-1,-1,0],[1,0,1],[-1,0,1],[1,0,-1],[-1,0,-1],[0,1,1],[0,-1,1],[0,1,-1],[0,-1,-1]];
        this.p = []; for (var i = 0; i < 256; i++) { this.p[i] = Math.floor(r() * 256); }
        this.perm = []; for (var i = 0; i < 512; i++) { this.perm[i] = this.p[i & 255]; }
    };
    ClassicalNoise.prototype.dot = function(g, x, y, z) { return g[0] * x + g[1] * y + g[2] * z; };
    ClassicalNoise.prototype.mix = function(a, b, t) { return (1.0 - t) * a + t * b; };
    ClassicalNoise.prototype.fade = function(t) { return t * t * t * (t * (t * 6.0 - 15.0) + 10.0); };
    ClassicalNoise.prototype.noise = function(x, y, z) {
        var X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z);
        x = x - X; y = y - Y; z = z - Z;
        X = X & 255; Y = Y & 255; Z = Z & 255;
        var gi000 = this.perm[X + this.perm[Y + this.perm[Z]]] % 12;
        var gi001 = this.perm[X + this.perm[Y + this.perm[Z + 1]]] % 12;
        var gi010 = this.perm[X + this.perm[Y + 1 + this.perm[Z]]] % 12;
        var gi011 = this.perm[X + this.perm[Y + 1 + this.perm[Z + 1]]] % 12;
        var gi100 = this.perm[X + 1 + this.perm[Y + this.perm[Z]]] % 12;
        var gi101 = this.perm[X + 1 + this.perm[Y + this.perm[Z + 1]]] % 12;
        var gi110 = this.perm[X + 1 + this.perm[Y + 1 + this.perm[Z]]] % 12;
        var gi111 = this.perm[X + 1 + this.perm[Y + 1 + this.perm[Z + 1]]] % 12;
        var n000 = this.dot(this.grad3[gi000], x, y, z);
        var n100 = this.dot(this.grad3[gi100], x - 1, y, z);
        var n010 = this.dot(this.grad3[gi010], x, y - 1, z);
        var n110 = this.dot(this.grad3[gi110], x - 1, y - 1, z);
        var n001 = this.dot(this.grad3[gi001], x, y, z - 1);
        var n101 = this.dot(this.grad3[gi101], x - 1, y, z - 1);
        var n011 = this.dot(this.grad3[gi011], x, y - 1, z - 1);
        var n111 = this.dot(this.grad3[gi111], x - 1, y - 1, z - 1);
        var u = this.fade(x);
        var v = this.fade(y);
        var w = this.fade(z);
        var nx00 = this.mix(n000, n100, u);
        var nx01 = this.mix(n001, n101, u);
        var nx10 = this.mix(n010, n110, u);
        var nx11 = this.mix(n011, n111, u);
        var nxy0 = this.mix(nx00, nx10, v);
        var nxy1 = this.mix(nx01, nx11, v);
        var nxyz = this.mix(nxy0, nxy1, w);
        return nxyz;
    };
    const mod = 2 ** 31 - 1;
    const a = 1103515245;
    const c = 12345;
    let seed;
    let lastBlockHeight = null;
    function random() {
        seed = (a * seed + c) % mod;
        return seed / mod;
    }
    function hashCode(str) {
        let hash = 0;
        if (str.length === 0) return hash;
        for (let i = 0; i < str.length; i++) {
            const char = str.charCodeAt(i);
            hash = (hash << 5) - hash + char;
            hash = hash & hash;
        }
        return Math.abs(hash);
    }
    const charColors = ['black', '#880808', '#34495E', 'red', '#7a0606', 'grey', 'black'];
    async function getBlockHeight() {
        try {
            const response = await fetch('/blockheight');
            const blockHeight = await response.text() || 0;
            if (blockHeight !== lastBlockHeight) {
                seed = hashCode(blockHeight);
                shuffleArray(charColors);
                lastBlockHeight = blockHeight;
            }
        } catch (err) {
            console.error("Failed to fetch block height:", err);
        }
    }
    function init() {
        const screenEl = document.getElementById('screen');
        const asciiChars = ['⚔︎⚔︎⚔︎⚔︎', '✘', '🔥', '🩸', '️🪦', 'xx', '️💀', 'X', '️⛓', '|||'];
        let fontSize = 20;
        let charAspectRatio = 0.55;
        let screenW = Math.floor(window.innerWidth / (fontSize * charAspectRatio));
        let screenH = Math.floor(window.innerHeight / fontSize);
        let frame = 0;
        const noise = new ClassicalNoise(random);
        function getColorForChar(char) {
            const charIndex = asciiChars.indexOf(char);
            return charColors[charIndex % charColors.length];
        }
        let lastTime = performance.now();
        function loop(currentTime) {
            let deltaTime = (currentTime - lastTime) / 10;
            let fps = 1 / 30;
            if (deltaTime > fps) deltaTime = fps;
            let str = '';
            for (let y = 0; y < screenH; y++) {
                for (let x = 0; x < screenW; x++) {
                    let n = noise.noise(x * 0.1, y * 0.1, frame * 0.01);
                    let index = Math.floor((n + 1) * 0.5 * asciiChars.length);
                    let char = asciiChars[Math.min(index, asciiChars.length - 1)];
                    str += `<span style="color: ${getColorForChar(char)}">${char}</span>`;
                }
                str += '\n';
            }
            screenEl.innerHTML = str;
            frame += deltaTime * 30;
            lastTime = currentTime;
            setTimeout(() => {
                requestAnimationFrame(loop);
            }, 1000 / 25)
        }
        requestAnimationFrame(loop);
    }
    setInterval(getBlockHeight, 420690);
    getBlockHeight().then(init).catch(err => console.error("Failed to initialize:", err));
</script>
</body>
</html>